using UnityEngine;
///
/// Same example as StaticLink, but using SendMessage() to
/// communicate instead. This requires both components to
/// be attached to the same object.
///
public class SendMessage : MonoBehaviour
{
///
/// Draws the current update count.
///
void OnGUI()
{
GUILayout.Label("UpdateCount=" + updateCount);
}
///
/// Called via SendMessage() to increate updateCount.
///
public void IncrementUpdateCount()
{
updateCount++;
}
///
/// Number of times IncrementUpdateCount() has been called.
///
private static int updateCount = 0;
}