using UnityEngine;
///
/// This class uses the singleton to access the distance property.
///
public class MyOtherClass : MonoBehaviour
{
///
/// Draws two buttons to move the camera closer and further away
/// from the target object.
///
void OnGUI()
{
GUILayout.BeginVertical();
if (GUILayout.Button("Closer"))
{
Singleton.instance.distance--;
}
if (GUILayout.Button("Further"))
{
Singleton.instance.distance++;
}
GUILayout.EndVertical();
}
}