using UnityEngine; /// /// Example of interacting between objects using a name lookup, if /// a reference hasn't already been assigned in the inspector. /// public class HybridLookupExample : MonoBehaviour { #region Properties /// /// Object to point camera at. /// public Transform targetView; /// /// Camera to point at object. /// public Camera targetCamera; #endregion #region Events /// /// Load references by name if not already assigned. /// void Start() { if (this.targetView == null) { GameObject g = GameObject.Find("target"); if (g != null) { this.targetView = g.transform; } } if (this.targetCamera == null) { GameObject g = GameObject.Find("camera"); if (g != null) { this.targetCamera = g.camera; } } } /// /// Keep camera pointed at object. /// void Update() { // early exit for missing references if (this.targetView == null) return; if (this.targetCamera == null) return; // point camera this.targetCamera.transform.LookAt(this.targetView); } #endregion }